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[OP] 127 views 0 replies Posted by Unknown 9 years ago Mar 29, 2:49 am forums.robertsspaceindustries.com
As already stated in one of the FFB threads, I am somewhat concerned about Microsofts move away from good old DirectInput to XInput. I am aware that XInput is easier to implement in a game, but it has many drawbacks compared to DirectInput (http://en.wikipedia.org/wiki/DirectInput#DirectInput_vs_XInput):
  • No proper Force Feedback, just rumble effects
  • XInput only supports next generation controllers (--> controllers for the Xbox)
  • XInput supports maximum of 4 axes, 10 buttons, 2 triggers and 8-direction digital pad per controller, compared to DirectInput's support for 8 axes, 128 buttons, and full-range POV
This rather limits the development of new controllers for the PC, especially HOTAS like setups, programmable flight sticks (with multiple POVs, rudder, throttle, more than just 10 buttons) or a return of true Force Feedback joysticks.

I was hoping Star Citizen could revive the era of the joystick (or even Force Feedback), but with Microsofts decisions in minds, these hopes look rather badly founded.

I do own an Xbox controller and it is a great device, but I can't imagine it being enough for a game like Star Citizen. If I remember games like the WC franchise, Freespace 2 or Independence War 2, you needed to map a hell lot of functions, especially in the later games (giving commands to your wingmen, advanced targeting system, inertia control, energy management, etc.). There is no way you can ever achieve this sort of control with an Xbox controller. It simply doesn't have enough buttons or POVs - plus most controls present on the Xbox controller can't be used simultaneously (you need to release your right thumb from the right stick in order to push the XABY buttons, or you need to release the left thumb from the left stick in order to use the DPad). I joystick allows much more simultaneous control.

To put it short: I am just worried about the planned revival of the space simulator genre due to some ingenious decisions some guys at Microsoft have made. The best intentions of the gaming industry won't help if windows does not support them anymore (following the fate of EAX and hardware sound).

What is your take on this?

Regards
-- spitfire