Member Since 
As I posted before, I would like to know three things:
- Does modding mean changing ship values and weapon damages, adding new ships in this case is just modifying data files or will we have access to deeper functions, such as scripts or possibly a SDK?
- Is the "private server" going to literally be private where you have the client and server on one machine, or will be be multiplayer in the sense that you can host a dedicated server and have other players connect to it over the internet?
- If these are multiplayer servers, will there be some central server listing you can access, or perhaps a customizable launcher of some sort to join these private servers?