Searching For Pacing

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[OP] views 0 replies Posted by Unknown 9 years ago Mar 29, 2:49 am forums.robertsspaceindustries.com
I started this project at least in theory a while ago when I first backed the game. I will have to get some links put together to give credit for some idea where they are due. I did a lot of forum s[..] Load
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[OP] views 0 replies Posted by Unknown 9 years ago Mar 29, 2:49 am forums.robertsspaceindustries.com
I started this project at least in theory a while ago when I first backed the game. I will have to get some links put together to give credit for some idea where they are due. I did a lot of forum s[..] Load
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[OP] views 0 replies Posted by Unknown 9 years ago Mar 29, 2:49 am forums.robertsspaceindustries.com
Plus TressFX 3.0 and Mantle game capture, streaming and fps measurement through Gaming Evolved while addressing numerous bugs and HDMI audio issues.Further impovements to Frame Pacing and reduced stut[..] Load
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[OP] views 0 replies Posted by Unknown 9 years ago Mar 29, 2:49 am forums.robertsspaceindustries.com
Plus TressFX 3.0 and Mantle game capture, streaming and fps measurement through Gaming Evolved while addressing numerous bugs and HDMI audio issues.Further impovements to Frame Pacing and reduced stut[..] Load
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[OP] views 0 replies Posted by Unknown 9 years ago Mar 29, 2:49 am forums.robertsspaceindustries.com
It's already been answered that yes, you can fly into a star - until you blow up/ burn up. Which that's cool. (Side question, does this negate my insurance or constitute insurance fraud???)Now since w[..] Load
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[OP] views 0 replies Posted by Unknown 9 years ago Mar 29, 2:49 am forums.robertsspaceindustries.com
Hello, I tried to search if this had been asked/answered but I couldn't find it anywhere. I have been thinking about how, from what we can see, space combat in SC is fast and fluid. This is a great th[..] Load