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[OP] views 0 replies Posted by Unknown 9 years ago Mar 29, 2:49 am forums.robertsspaceindustries.com
I was thinking that if you owned a production node it would be cool if you could "experiment" on an item in order to improve it. Most of the time it would break, but sometimes you would make a "discov[..] Load
[OP] views 0 replies Posted by Unknown 9 years ago Mar 29, 2:49 am forums.robertsspaceindustries.com
As i was watching some of the fan trailers that the Devs shared something hit me: Will there be Weapons that Actually feel powerful?I Know what your thinking, "Grab an assault rife" however, something[..] Load
[OP] views 0 replies Posted by Unknown 9 years ago Mar 29, 2:49 am forums.robertsspaceindustries.com
Why so many ships?I like ships but I like guns aswel...Hand gun PHW 100/150Early WiPsTexture / UV testingWhy gunz and not ships??? Look out for a truck or two...codes of weapons -P - ProjectileL - Las[..] Load
[OP] views 0 replies Posted by Unknown 9 years ago Mar 29, 2:49 am forums.robertsspaceindustries.com
I'm looking around on the forum and the RSI webpage in search for weapon manufacturers in the Star Citizen universe. i'm building a cosplay suit and need a gun for it, and for that extra bit of immers[..] Load
[OP] views 0 replies Posted by Unknown 9 years ago Mar 29, 2:49 am forums.robertsspaceindustries.com
The armory would be a modular component like the med Bay, once installed on a ship it would provide gear for Marines. Rifles n pistols, body armor, maybe robotic exoskeleton.. Grenade launchers[..] Load