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[OP] 127 views 0 replies Posted by Unknown 9 years ago Mar 29, 2:49 am forums.robertsspaceindustries.com
UPDATE1: Updated a few parts and corrected and added a few things with thrusters and the CRUNCHER functionality, but not all mistakes are gone yet. ;)
UPDATE2: Updated the last section with a more detailled interior layout overview
UPDATE3: Added information and illustration about how the fuel tank works.
UPDATE4: Added information and content about the cargo. Comment with details (And page by page replacing that rediculusly huge font size I used)


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Original post:
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This was WAY more work than I had imagined. :)
After this project I have a lot more respect for all ship designers and the level of detail they create. My hat to you, sirs.

So, see this as a concept.
(I misjudged the font size cause I was in 50% view most of the time, so it is easy to read even if you have bad eyes. :P)

I did not have the time (or energy) to put in every small detail I planned or left space for in the ship interior layout, but I guess this brochure shows well enough what I have in mind. ^^

Here the specs:

Main thrusters: 2x TR4, 1xTR3 (Can not all be used at the same time)
Maneuvering thrusters: 20x TR2
Armor: Very, very heavy!
Shield size: 3
Power plant size: 5
2x class3 size2 missiles
2x class2 size3 guns
1x class5 size1 turret
(1x class1 size5 gun - not sure if this drill should be swappable or of that would be too OP)
Crew: 2 (+1)

Have fun: (I recommend fullscreen, because I put together different graphics set on the maximum width the forum allows)

U70DW35.jpg
1X5nepX.jpg
0A077yP.gifWnFCTw0.jpg
A5cVICQ.jpg
Ov2spUV.jpg
gbX70bj.gif7dmBOpv.jpg
zFMrsMV.jpg
eKeR5rX.gifvPwK2kU.jpg
IKpDiIu.gifKkByFPg.jpg
l37gwxN.jpg
fkBNhFK.gif0msQtzB.jpg
1C3jAc1.jpg
gsmAelo.jpg
SNj2zKt.gifCbUae0f.jpg
WNdypXg.jpg
ynLmXLi.jpg
OQ6nX93.gifEetEcFm.jpg
j5qoRGE.jpg

Sooooooo... what do you think of it?
:)

As you see I learned to use animations.
But I am still struggling with the textures.
Could anybody point me to a tutorial that shows me how I can get the UV texture mesh as full 3D object from Blender into photoshop? I know that i spossible, but don't seem to be able to find the right search keywords.