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[OP] 127 views 0 replies Posted by Unknown 9 years ago Mar 29, 2:49 am forums.robertsspaceindustries.com
UPDATE1: Updated a few parts and corrected and added a few things with thrusters and the CRUNCHER functionality, but not all mistakes are gone yet. ;)
UPDATE2: Updated the last section with a more detailled interior layout overview
UPDATE3: Added information and illustration about how the fuel tank works.
UPDATE4: Added information and content about the cargo. Comment with details (And page by page replacing that rediculusly huge font size I used)
------------
Original post:
------------
This was WAY more work than I had imagined. :)
After this project I have a lot more respect for all ship designers and the level of detail they create. My hat to you, sirs.
So, see this as a concept.
(I misjudged the font size cause I was in 50% view most of the time, so it is easy to read even if you have bad eyes. :P)
I did not have the time (or energy) to put in every small detail I planned or left space for in the ship interior layout, but I guess this brochure shows well enough what I have in mind. ^^
Here the specs:
Main thrusters: 2x TR4, 1xTR3 (Can not all be used at the same time)
Maneuvering thrusters: 20x TR2
Armor: Very, very heavy!
Shield size: 3
Power plant size: 5
2x class3 size2 missiles
2x class2 size3 guns
1x class5 size1 turret
(1x class1 size5 gun - not sure if this drill should be swappable or of that would be too OP)
Crew: 2 (+1)
Have fun: (I recommend fullscreen, because I put together different graphics set on the maximum width the forum allows)
Sooooooo... what do you think of it?
:)
As you see I learned to use animations.
But I am still struggling with the textures.
Could anybody point me to a tutorial that shows me how I can get the UV texture mesh as full 3D object from Blender into photoshop? I know that i spossible, but don't seem to be able to find the right search keywords.
UPDATE2: Updated the last section with a more detailled interior layout overview
UPDATE3: Added information and illustration about how the fuel tank works.
UPDATE4: Added information and content about the cargo. Comment with details (And page by page replacing that rediculusly huge font size I used)
------------
Original post:
------------
This was WAY more work than I had imagined. :)
After this project I have a lot more respect for all ship designers and the level of detail they create. My hat to you, sirs.
So, see this as a concept.
(I misjudged the font size cause I was in 50% view most of the time, so it is easy to read even if you have bad eyes. :P)
I did not have the time (or energy) to put in every small detail I planned or left space for in the ship interior layout, but I guess this brochure shows well enough what I have in mind. ^^
Here the specs:
Main thrusters: 2x TR4, 1xTR3 (Can not all be used at the same time)
Maneuvering thrusters: 20x TR2
Armor: Very, very heavy!
Shield size: 3
Power plant size: 5
2x class3 size2 missiles
2x class2 size3 guns
1x class5 size1 turret
(1x class1 size5 gun - not sure if this drill should be swappable or of that would be too OP)
Crew: 2 (+1)
Have fun: (I recommend fullscreen, because I put together different graphics set on the maximum width the forum allows)
Sooooooo... what do you think of it?
:)
As you see I learned to use animations.
But I am still struggling with the textures.
Could anybody point me to a tutorial that shows me how I can get the UV texture mesh as full 3D object from Blender into photoshop? I know that i spossible, but don't seem to be able to find the right search keywords.