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[OP] 127 views 0 replies Posted by Unknown 9 years ago Mar 29, 2:49 am forums.robertsspaceindustries.com
Nothing messes with an economy of an MMO than the ability to extract an infinite amount of resources from the game environment and inflates the currency more. I've been playing MMOs since Ever Quest (sorry UO, I hated your graphics) and the problem has always been the same. Bots on multiple accounts gathering resources 24 hours a day or very (very, very) low paid people doing the job full time, flood the economy with both in game currency (drop loot) and whatever other resource they are farming.

Developers counter this inflation with a very horrible strategy of "gold" sinks that are designed to extract these resources out of the market in an attempt to balance the market. The result is almost always the average gamer who drops in from time to time having to do more work for less benefit. Blizzard changed their whole loot premises on Diablo 3 because of this very problem. Now loot is bind on account and there is no more trading. Many in their community claim that it is an insult to the franchise and have left to play other games. Very few games have been able to deal with this problem but I'm worried that SC will fall victim to the same poor design issues these other games have.

I did a little looking around to see if SC was going to have a finite raw material system but what I found was this. From https://robertsspaceindustries.com/comm-link/engineering/13128-The-Star-Citizen-Economy, there's this:

"Very large amounts of raw resources must be combined into the necessary basic materials to build the ship’s frame, cockpit, electronics, HUD screens... Manufactured goods are not unlimited."

and

"...a raw materials node will generally round out the landing zone..."

and from http://starcitizen.wikia.com/wiki/Economy, there's this:

"Miners and other resource gatherers work to extract basic resources from the available supply..."

There's no other real information from anywhere else. I'm worried that SC will have made great leaps in their PU design but will construct a very complex economy on a very flawed infinite raw material system. If these is word somewhere that this will not be the case and that there are finite raw materials then point me in that direction or else my next step is to go to the idea page and propose a solution to this.